Heheheh, you're going to HATE a shot we're working on for The Forest II - particle-sim explosion that's about ten times bigger than anything that could really come from a grenade, digital stunt doubles being blasted around, digital debris, composited smoke and dust.... deliberately over-the-top, like our muzzle flashes, since it's all a bit of a parody of action anyway.Ornsack wrote: But yeah, effects... I prefer it when Grant actually blows something up compared to composits which never look right.
Digital effects or real effects
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I thought these look pretty real.
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i actually watched that film in bed with my mrs last night. for a simple thriller, you wouldn't believe the amount of cgi that went into that film (panic room) If anyone has the dvd watch the camera move sequence at the point when the dudes break in, the camera pans from jodie foster in her room asleep to downstairs, and it passes through a wine glass and pretty much the whole house to the point where forest wittaker breaks in. and its absolutly amazing. so the cgi blood hit really is a minute part of that film compaed to the other cgi editing they did
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But still incredibly simple. Stock blood and a good reaction is all you need. Play around with color settings on the stock and there you go. It's not hard, it's just too many people try to make their blood hits too obvious, have a shitty reaction, or don't track motion if the shot is mobile. Check out the final shootout in Miami Vice, there's quite few digital blood hits- I only caught one due to some lazy motion tracking. While others relied on a physical prop or effect to emphasize the digital effect. Say you're throwing some muzzle flashes in, if you make the first shots believable, then everyone will believe that the rest are pretty real- even if there are no more muzzle flashes.yeah but that had money put into it ^.^
I remember watching that part thinking to myself- hell, the whole movie is going to be one shot, it was pretty seamless (minus a few floor changes).If anyone has the dvd watch the camera move sequence at the point when the dudes break in, the camera pans from jodie foster in her room asleep to downstairs, and it passes through a wine glass and pretty much the whole house to the point where forest wittaker breaks in.
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When we needed a big explosion in Jesus 2 I remember spending a night making fireballs in my back garden for compositing later, but I just couldn't get it so it'd look good, so we had to resort to CGI.MasterMike wrote:Heheheh, you're going to HATE a shot we're working on for The Forest II - particle-sim explosion that's about ten times bigger than anything that could really come from a grenade, digital stunt doubles being blasted around, digital debris, composited smoke and dust.... deliberately over-the-top, like our muzzle flashes, since it's all a bit of a parody of action anyway.Ornsack wrote: But yeah, effects... I prefer it when Grant actually blows something up compared to composits which never look right.
As you can see from the shot (which is here - http://www.youtube.com/watch?v=ilMOG6YiQo8 ) I'd say it looks good (if I do say so myself), and definitely psudo-real... but when you actually think about it, an explosion of that size would look absolutely nothing like that.
When we did Chemical Ali all those years ago we did a mix of pyro shots and particle effects. To be honest not many people noticed the difference which is great! But when you look back knowing the difference, it's pretty obvious (9:57mins in for the CGI, 10:16mins in for the pyro)
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But still incredibly simple. Stock blood and a good reaction is all you need. Play around with color settings on the stock and there you go. It's not hard, it's just too many people try to make their blood hits too obvious, have a shitty reaction, or don't track motion if the shot is mobile. Check out the final shootout in Miami Vice, there's quite few digital blood hits- I only caught one due to some lazy motion tracking. While others relied on a physical prop or effect to emphasize the digital effect. Say you're throwing some muzzle flashes in, if you make the first shots believable, then everyone will believe that the rest are pretty real- even if there are no more muzzle flashes.maj_barnes wrote:yeah but that had money put into it ^.^
your most likley right, I dont know jack about cgi, only makeup , clay, latex and some stunt work and etc
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I doubt that. *Children of Men had a shot that was about 10 minutes long, but it was composed of about 3 different hidden cuts. I myself am a little disappointed in the digital effects age, there are so many things in modern movies that would look better if they'd just do them physically.
*clip is in a different language
*clip is in a different language
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i loved children of men, it really wasn't what i originally expected and was surprised, but yes at the end in the "saving private ryan" type scene, there where quite a few scenes where the camera never cut to another angle
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I did see that, nice tracking. CGI obviously has its place for low-budget people whose skill is more computer--based. For The Forest II, only the one explosion is CGI - sparks, (most) smoke, and the like are composited stock. Although I did paint the muzzles myself.Ornsack wrote: When we needed a big explosion in Jesus 2 I remember spending a night making fireballs in my back garden for compositing later, but I just couldn't get it so it'd look good, so we had to resort to CGI.
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Hi everyone, first post etc etc.
In the few short films I've made for my Film Studies class I've found I much prefer actual effects than just recreating it by computer. Sitting in a room making a 3d models of everything is boring where as running arround in the forest splattered with mud, facepaint and golden syrup dyed red is far more fun
Plus even the most advanced CGI looks dated even after only a couple of years. The alien in The Thing still looks real 20 years later. The Warg scene in The Two Towers looks so fake its unbelievable. Especially the horse than trips and slides directly at the camera. Ask me 5 years ago and I would have sworn it was a real horse. Now, even my 6 year old sister can tell its a computer.
In the few short films I've made for my Film Studies class I've found I much prefer actual effects than just recreating it by computer. Sitting in a room making a 3d models of everything is boring where as running arround in the forest splattered with mud, facepaint and golden syrup dyed red is far more fun
Plus even the most advanced CGI looks dated even after only a couple of years. The alien in The Thing still looks real 20 years later. The Warg scene in The Two Towers looks so fake its unbelievable. Especially the horse than trips and slides directly at the camera. Ask me 5 years ago and I would have sworn it was a real horse. Now, even my 6 year old sister can tell its a computer.
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I'm more of a realitic movie creator. I don't really make things that are out of the ordinary (aliens, monsters and what not) so i have to say that real effects are the way to go. The only exception being safety and laws. If u can make a real explosion, do it, as long as it's done safely. It adds the more realistic effect. Same for stunts, unless your doing a movie that stretches the imagination of the human body, do them for real. It adds the better effect. Just stay safe while doing it. This my first post btw
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If you watch the first Jurassic Park and then watch the third one, the dinosaurs look so much more real in the first one!
I think for what they lacked in CG detail they made up for by intergrating the dinosaurs in to the scene better, and filming them as if they were actually there. These days they put far too much detail in to these things, and rely on post for intergration a bit more... and then they ruin it by having CGI cameras flying around all over the place etc
Watched Terminator 2 the other night and the effects are still amazing and I'd still rate them over the effects in the third one. The scene where they smashed a crane through a building was ruined by a CG Arnie with too much motion blur
I think this is a major problem at the moment. I think people are making it too advanced and putting too much detail in to things.KyleG wrote:Plus even the most advanced CGI looks dated even after only a couple of years
If you watch the first Jurassic Park and then watch the third one, the dinosaurs look so much more real in the first one!
I think for what they lacked in CG detail they made up for by intergrating the dinosaurs in to the scene better, and filming them as if they were actually there. These days they put far too much detail in to these things, and rely on post for intergration a bit more... and then they ruin it by having CGI cameras flying around all over the place etc
Watched Terminator 2 the other night and the effects are still amazing and I'd still rate them over the effects in the third one. The scene where they smashed a crane through a building was ruined by a CG Arnie with too much motion blur
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I think in total there's just 3 minutes of CGI in the first film. CGI is used for the full body shots and everything else is puppets.smokeythebear wrote:ornsack, im glad you know that, alot of people dont know that the dinosuars in jurassic 1 were mechanical ones and some cgi but a huge majority of real time ones
There's one shot (when the girl shines the torch out of the window) where the T Rex starts of mechanical, before running off in CG film. It's a faultless effect.
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